Dark Souls 2 Manslayer

Manslayer

  1. Dark Souls 2 Wiki Manslayer
  2. Berserker Blade Ds2
  3. Dark Souls 2 Manslayer Katana
  4. Bewitched Alonne Sword

Manslayer is a weapon in Dark Souls 2. A katana with a terribly worn blade. Appears useless, but is in fact coated with deadly poison. This sword has claimed countless victims, and the bloodstains upon it”s blade have turned to poison. I have slipped the surly bonds of earth. and touched the face of God.” In which Sam is one of The Forgotten Children, Cas is an angel of special caliber, Dean works in rehabilitating Chaotic Neutral entities, and they all play a part in keeping the balance of the universe exactly where it should be. For Dark Souls II on the PlayStation 3, a GameFAQs message board topic titled “Blacksteel Katana vs Manslayer”. For Dark Souls II on the PlayStation 3, a GameFAQs message board topic titled “Blacksteel Katana vs Manslayer”.

ManslayerBlade

Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Berserker Blade 160/0/0/0/0
(Slash/Thrust)
20 150 40 6 18*/18/0/0
D/B/-/-/-/-
Mad Warrior drop.
Prowlers drop.
Twinkling Titanite
Blacksteel Katana 95/0/0/0/0
(Slash/Thrust)
20 150 40 8.0 14*/25/0/0
-/A/-/-/-/-
Alonne Knight drop.
Alonne Knight Captain drop.
Titanite
Bewitched Alonne Sword 150/0/0/0/0
Bleed 53
(Slash/Thrust)
20 150 30 9 22/30/0/0
-/A/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of Sir Alonne.
Petrified Dragon Bone 2h parry buffs weapon
but damages user.
Chaos Blade 100/0/0/0/0
(Slash/Thrust)
20 160 50 6 12/25/0/0
-/B/-/-/-/-
Traded by Weaponsmith Ornifex
for Old Witch Soul.
Petrified Dragon Bone Drains user”s life with
every successful hit.
Darkdrift 130/0/0/0/0
(Slash/Thrust)
15 130 20 3 12*/28/0/0
-/C/-/-/-/-
Grave Warden Agdayne gift.
Sold by Merchant Hag Melentia if
Grave Warden Agdayne is dead.
Titanite Strong Attack pierces
through shields.
Manslayer 153/0/0/0/0
Poison 67
(Slash/Thrust)
20 150 40 6 11*/18/0/0
E/B/-/-/-/-
Shrine of Amana treasure. Twinkling Titanite
Uchigatana 115/0/0/0/0
(Slash/Thrust)
20 150 40 5.0 10*/16/0/0
E/B/-/-/-/-
Sold by Steady Hand McDuff. Titanite
Washing Pole 120/0/0/0/0
(Slash/Thrust)
20 130 20 10.0 18/20/0/0
E/B/-/-/-/-
Dragon Shrine treasure.
Twin Pursuers drop (Bonfire Intensity 3+).
Titanite

List

Dark Souls 2 Wiki Manslayer

* When wielding a weapon with two hands, the Strength requirement is reduced. Abrites fvdi 2018. See individual pages for more detail.

Berserker Blade Ds2

Berserker Blade

Dark Souls 2 Manslayer Katana

Key

Bewitched Alonne Sword

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types: Craagle 2020.

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

Patthar ke sanam bhojpuri movie download mp4. The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.